knight-of-heart-and-art:

 Dirk. Dirk is afraid of the grubs, or at least that’s how it seems. He won’t even show up until John and Jake bribe and bully him into it, and no way is he getting near the babies. It’s kind of funny but also highkey annoying to Dave, who actually wants Dirk to interact with the grubs and marvel over how fucking amazing they are. Anyway Dirk manages to avoid coming in contact with any grubs for maybe twelve minutes before Dave corners him, shoves one into his arms, and backs up fast enough that Dirk has to either take it or drop it. 

 (Thankfully Dave didn’t do this where Karkat could see. Karkat pretty much trusts Dirk, but he’s still got the same thoughts Dirk himself has in the back of his mind: at least one variation of Dirk was horrendous at taking care of kids.) 

 He doesn’t drop the grub, but he does freeze up for a good thirty seconds, going into near-complete vaporlock until the grub starts squirming and chirping at him to actually do something other than just awkwardly hold it. The awkwardness doesn’t exactly go away when he starts cuddling and petting it, but he does calm down a good deal. Dave starts taking pics as soon as Dirk’s look of horror goes away and prints out maybe thirty of the best ones, which promptly get handed out as an example of the cutest goddamn thing to happen lately.

something Dave almost certainly did

knight-of-heart-and-art:

he doesn’t want to have kids. Like, he loves them, yeah he’d like to take care of them and raise them, but the idea of more tiny people with his specific DNA as part of their genetic makeup triggers some kind of existential dread. It doesn’t help that Karkat obviously wants grubs so fucking bad and still stresses over the implications of adopting one from the ectomachine or the ressurected mothergrub’s caverns. Yes, they have the option, but Karkat’s not a lusus, he can’t even tell if he has those weird parenting instincts that most of the humans and some trolls have, it’s not like the grubs won’t get taken care of if he doesn’t take them, but then again he does want to raise one but then again–and the argument doesn’t really stop, just chases its tail around and around as Dave sits there and tries to figure out a good answer to give him.

 and then he’s talking to kanaya about how alternian culture actually worked, about grubs and lusii and drones, and he realizes the fucking scale of just how many grubs ended up being culled. Not just the almost-nonexistant mutants but anything strange or substandard, shit kanaya are you serious? that many? okay well tell me about how, whether they quarantined them before they’re killed or just culled them on site, whether they’re guarded or not, how the workers dressed. you know that, right?

 In hindsight he isn’t very subtle about planning for this, but somehow Kanaya doesn’t ask why the fuck he wants to know and Karkat doesn’t notice that he’s acting sneaky. The time shit still works even this long after the game’s ended, even if he hasn’t done anything with it in awhile he hasn’t forgotten, and if using it to drop himself directly in a cave on alternia full of grubs isn’t exactly easy, it’s not beyond his abilities either. It’s dark and it’s loud, and there’s a lot more grubs than he honestly expected, squeaking and shrieking and scrambling up into his arms and clinging to his clothes and fuck, he meant to grab one or two, take them back and save them without disturbing the timeline because they would’ve died anyway and this isn’t going to break anything but stopping with one or two isn’t even an option. He grabs as many as he can carry and lets as many as can cling to him do that, and then he’s gone, and so are they, back to his and Karkat’s hive. 

 Karkat finds Dave on the floor in the living room awhile later, completely surrounded by grubs that aren’t quite normal–a rustblood with half-formed gills, a cerulean with horns that don’t match and look like they’ve already been broken, a brown with filmy blind eyes, holy fuck Dave is that a fucking limeblood–and trying to take care of the ones that were in the culling cavern because they were injured and not worth saving. Dave’s in tears at this point because these are kids, these are babies, even if they look like weird anthropomorphic bugs they’re just babies and how the fuck could y’all kill them, what the hell’s wrong with people? And Karkat can’t fucking believe that Dave pulled this shit off but hey, it’s not like they can take them back, so he sits down and starts helping Dave calm down and sort things out and the next time Rose checks in she finds out that Dave and Karkat are dads twenty-six times over.

honestly i’m really surprised i’ve never seen anything where dirk is changed into an actual puppet and his friends have to find a way to turn him back to normal. like imagine he was transformed into a little felt puppet as part of some terrible sburb quest and jake has to learn to hope him back to life like some kind of bizarre Pinocchio. and dirk is still aware of everything so he’s just internally freaking out about being turned into an inanimate object and not being able to do anything. also lil hal is just constantly taunting him like hey welcome to my life.

landofsomethingsomething:

spearsprite:

i find it really interesting how a character’s treatment of their past/future selves say about their character

the obvious example is karkat, but you can also think about vriska and (vriska), or how comfortable terezi is with her future/past selves. theres a lot going on there

a lot of the main cast interacts with themselves tangibly in this way, it’s pretty neat

karkat and dirk are like top tier self loathing ofc, and then you’ve got vriska who can’t handle her own character development and Rose who is so embarrassed at seeing herself without a filter through Jasprose she just shuts down, it all speaks toward these characters looking at themselves and at or through their own walls and really not liking what’s on the other side of them at the end of the day 

Jade kinda meets herself once and is faced with “weaker” parts of her personality that she constantly shoves down (the loneliness associated with being a space player, as we’d found out later) and straight up can’t handle it, like almost mental breakdown tier reactions. People talk about how Jade didn’t get a lot of development and I agree but in retrospect this was all more telling than I think I gave it credit for at the time.

 Then there’s John who is just 100% neutral about meeting himself through retcon shenanigans and reacts less to himself and more to the context around the various meetings, he’s chill with himself unless he knows for sure he’s fucking something up. It’s all so very “John”  (EDIT: and I just remembered, Jane meets herself too, through Nannasprite! And has a very positive meeting really. Jane is fine with herself, it’s the shit she’s had to put up with and her circumstances that have been getting her down. You can see some of this in how she reacts to Caliborn, too, she doesn’t take his shit on her back, she snaps right back at him. Jane’s self esteem is just fine, even though it’s kinda been through the wringer and her fucking character arc never goes anywhere) 

And then of course Dave on the other side of the spectrum who actually talks in canon some about how in the end the time loops weren’t too difficult to complete because it was about trusting his other selves to do the right thing and by extension trusting himself, plus we get to see him interact with Davesprite a bit. And while Davesprite’s relationship toward Dave wasn’t completely without contention that was more a consequence of his feeling like everyone was treating him like “not-Dave” instead of his own entity and less any symptom of self loathing on his part. It’s cool that Dave never really hated himself as such, he was just so invested in not BEING himself because he was afraid other people would hate who he really was, it was mostly external pressure. Him and Karkat have a lot of parallels in their Shit so this distinction is really cool to me. Karkat genuinely thinks he’s an unlikeable piece of shit because not even he can stand himself whereas Dave thinks he’s an unlikeable piece of shit because he was taught that people only like a specific type of person and he’s messed up for thinking otherwise. 

I kinda wish we’d gotten to see more interactions like this (though I’m probably forgetting several) because they’re really cool and provide interesting character tidbits. anyway this is way too long now bye

the difference between dave and dirk

both: *get access to technology where they can clone their own brains*
dirk: now i can begin my greatest, most ambitious project yet; it will be a triumph of science and philosophy, ground breaking in exploring both the arenas of artificial intelligence and my own highly complex sense of identity. i will find and understand myself; i will create intelligent ‘life’, and this ironic supercomputer will be the only companion who i can finally share my great essays and intellectual debates with
dave: *makes sbahjifier* lol anyways

betweengenesisfrogs:

OFF THE CUFF HOMESTUCK THOUGHTS #3: THE SELF PILE DOESN’T STOP FROM GETTING
TALLER OR: THE PROBLEM OF DEAD MARIOS

DISCLAIMER

IMPORTANT
THEORETICAL FRAMEWORK

[CHECK
THE TAG FOR MORE THOUGHTS]

So, a long-ass time ago, Rose and Dave had a conversation like this:

TT: After you go, what do you think will happen to me?

TT: Will I just cease to exist?

TG: i dont know

TG: i mean your whole timeline will

TG: maybe

TT: Maybe?

TT: Is there a chance it’ll continue to exist, and I’ll just be here alone forever?

TT: I’m not sure which outcome is more unsettling.

TG: the thing with time travel is

TG: you cant overthink it

TG: just roll with it and see what happens

TG: and above all try not to do anything retarded

TT: What do you think I should do?

TG: try going to sleep

TG: our dream selves kind of operate outside the normal time continuum i think

TG: so if part of you from this timelines going to persist thats probably the way to make it happen

TT: Ok.

TG: and hey you might even be able to help your past dream self wake up sooner without all that fuss you went through

TT: I think the true purpose of this game
is to see how many qualifiers we can get to precede the word “self” and
still understand what we’re talking about.

This is the most important sentence in Homestuck.

I am dead serious.

Well, OK, I mean, it’s pretty important for understanding some major
Homestuck themes and shit or something like that.

Also, I totally should have said: Pre-Retcon Doomed Timeline Non-Dreamself
Rose but ultimately about to become Dreamself Rose who semi-merged with
Pre-Retcon Alpha Timeline Rose and Doomed Timeline Dave aka Davesprite AKA
future Davepetasprite^2 or as we all call them around the office, Davepeta, had
that conversation.

Maybe you begin to see what I’m going to talk about here.

One of the major frustrations a lot of people had with the retcon was that
the characters we ended up with at the end weren’t the ones we’d come to love
and know throughout the story. Was it even worth it, to lose the characters we
loved to the tyranny of Game Over? The victorious kids, with the exception of
John and Roxy, were other people, with other histories, other goals, and other
choices.

Allow me to submit that that may be the whole point.

SBURB is cruel. We’ve known that for a long time. It’s cruel not as Caliborn
is cruel, but as the cosmos is cruel, as a supernova is cruel. It wants what it
wants, and doesn’t care about how that intersects with the needs of humanity.
It wants to make universes through a complex game-playing method, and drags
hapless, vulnerable adolescents along for the ride. And most of the time it
doesn’t even succeed, leaving its champions to rot in a doomed timeline or
similar! Skaia’s victory is an amoral creation myth where individual human
beings are just the carved pieces on the chessboard. (I mean, the other ones.
Not the carapacians.)

Again, let’s consider the theme of VIDEO GAMES vs. REAL LIFE.

Homestuck, let’s be real, is basically some postmodern horror timey-wimey
Jumanji. For a generation way more familiar with pixels than cute little tokens
It’s easy for teenagers and in fact, basically everyone, to fantasize about
escaping their life and slipping into some game world forever, where they get
to do awesome things and be a heroic person.

Homestuck makes that literal. Congratulations, everything you ever knew is
dead. You will never see it again, except your internet friends, who turn out
also to be your family and other important people. I mean, from a distance,
SBURB sounds like an awesome game, right? You figure out who you are and get to
wear a cool costume displaying that identity. You get to make anything you want
and enjoy this hyperflexible mythology tailored to YOUR CHOICES. HS fans talk
all the time about how cool it would be to play a real version of SBURB. That’s
a big part of the appeal of SBURB fan adventures. They put you and your friends
in the story. Or your favorite characters! It sounds like a fantasy come true.

The thing is, as fantastical as it is, it’s also really fucked up, and
ultimately you and your friends are being used. By a giant frog to let it have
its babies. By the universe. By a smug blue cloud thing that doesn’t care about
you at all.

SBURB does not care about you at all.

The funny thing, SBURB features a mythology with so many layers and nuances
and seemingly human motifs about growth and self that you might search for some
grand ultimate meaning behind it, but it’s not even human enough to have a
personality, to be something you can argue with or fight. It just is. It’s all
the cruelty and power of a god without any of the dazzling personality. It’s
empty. It just wants to make universes all day long, or fail trying. It is a
great, weird tadpole-making machine that eats children.

One of the big ways it doesn’t care about you is its attitude toward the
self. Humans and trolls and whatnot prefer not to be relentlessly duplicated.
SBURB says, oh yeah, let’s make tons of copies of the player characters and use
them for a lot of different purposes.

There’s the dreamself, an essential bifurcation of identity (you are now and
were always the dream moon princex) that sometimes gets merged into god tier
but sometimes doesn’t. There’s doomed timeline selves, who exist ultimately to
augment an Alpha timeline whose Alphaness is decided very arbitrarily and
frequently by Lord English. There’s the you who exists before a scratched
session and the you who exists afterward, who are two different people but
started as one baby in an act of ectobaby meteor duplication, your player self
and your guardian self. Dead timeline yous fill up the dreambubbles made by the
horrorterrors and get endlessly confused with each other. Any one of these
could be the you experience being at any given moment, and which one it is
entirely arbitrary. Don’t like being Dead Nepeta #47? Tough hoofbeast leavings,
kiddo.

To top it all off, in Terezi: Remember, we learn that every single time we
thought someone changed from one self to another, was resurrected or something
like that, it was another act of duplication. For every time someone’s died,
there’s another version of them waiting in the Dream Bubbles, surprised that
they’re not the main character anymore. And we have no way of knowing which is
which. Even John, good old everyman John, may or may not be the person who died
three or four times. It’s really impossible to say whether we’ve been following
the same person throughout our story, or just the illusion of the same person,
like a horrifying cosmic flipbook.

The retcon is a return to this same theme. Ultimately, there’s very little
new in the changes John makes to reality except that they drive the point home.

John’s friends all died. John and his friends won the game. These things are
both true at the same time, except those things may not have happened to the same
people. There was a happy ending. Hooray! For, um, some folks who may or may
not be the ones we care about. In fact, it’s very confusing, because from
Rose’s perspective, Roxy is dead but came back to life, and from Roxy’s
perspective Rose is dead but came back to life, except also she came back to
life as a weird tentacle catgirl of pure id and self –indulgence. So there’s
that. Um. Which Rose are we rooting for again?

Or wait: is it none of them, because the first Rose died in a doomed
timeline, hundreds of panels and a number of years ago?

There’s a tension here which one experiences between saying it’s okay
because it’s still the same people, and saying it’s not okay, because it’s not
the same people at all. This tension is exactly what we’re meant to wrestle
with. To put it another way, Homestuck asks if identity can work in aggregate.
Are all Johns John, all Roses Rose, and do they all share in what they
accomplish? Or are the final victors only accidents created by the whims and
needs of the frog baby machine?

What I’m saying, basically, is that the retcon, in the sense that it pointed
out our confused relationship with these characters, was already here.

In interviews and questions put to him over the years, Hussie constantly
compares HS and SBURB to other video games, particularly Mario, which he
frequently returns to as a baseline of comparison that most of his readers will
know. One answer, from a recent Hiveswap interview, is particularly revelatory.
To the question of “Why do you kill off all your characters?” Hussie replies:

[…]HS is supposedly a story that is also a game. In games, the characters
die all the time. How many times did you let Mario fall in the pit before he
saved the princess? Who weeps for these Marios. In games your characters die,
but you keep trying and trying and rebooting and resetting until finally they
make it. When you play a game this process is all very impersonal. Once you
finally win, when all is said and done those deaths didn’t “count”, only the
linear path of the final victorious version of the character is considered
“real”. Mario never actually died, did he? Except the omniscient player knows
better. HS seems to combine all the meaningless deaths of a trial-and-error
game journey with the way death is treated dramatically in other media, where
unlike our oblivious Mario, the characters are aware and afraid of the many
deaths they must experience before finally winning the game.

The big man hass the answer.

Homestuck is the story of those dead Marios.

Other works, like Undertale, have engaged with this topic as well. But one
of the major differences between Undertale and Homestuck is that in Undertale,
between “lives,” one’s consciousness is preserved. In Homestuck, it’s discontinuous,
and the value of the overall trial-error process is called into question by the
fact that you, the player, may not even get to experience the victory. What
meaning does victory hold if that is the case?

So, to put it in a nice thesis format:

One of the central themes of Homestuck is the challenge of reconciling an
arbitrary and destructive pattern of growth and victory with the death and
suffering you experienced along the way. Homestuck asks: is victory worthwhile
if you’re not you anymore? And would you be able to know?

What even is the self? Is there such a thing?

If you were left feeling somewhat disconcerted by our heroes’ tidy victory
and departure to their cosmic prize, or by how which Rose gets the spotlight is
so deeply, deeply arbitrary, there’s a good reason for that. You’re supposed to
be.

The philosophical problem of Wacky Cat Rose is insignificant next to the
bullshit of SBURB.

And don’t forget—John and Roxy’s denizens helped them achieve the retcon.
Ultimately, the victory they achieved was mediated by the same amoral system of
SBURB, and was a victory over an enemy, Caliborn, whose power was created,
perpetuated, and ended by that same system.

Okay, so here’s where it gets contentious. There’s an argument to be made,
which I’m not sure how I feel about, that some of the character development
that could have been in post-retcon Act 6 was left out precisely to push this
feeling and play up this tension. Note that this is not the same thing as
saying that they were deliberately badly written, but that they’re deliberately
written to make us uneasy.That Hussie deliberately played with the balance
between making these retconned characters feel familiar and making them feel
eerily different to leave us feeling uneasy with the result.

I’m not sure I like that idea. It smacks a little too much of that
“everything is perfect” thinking that comes sometimes from the far Metastuck
camp. Some of the differences may also be the result of flawed writing. (See:
Jane and Jake’s character arcs, which I might talk about later.) And I want to
be able to critique those flaws. Ultimately, I think we still needed more time
and development to figure out who these new people were—even if our goal was
ultimately to compare them to their earlier selves. And again, more conscious
acknowledgement of the problem from our heroes—especially John, the linchpin in
this last and biggest act of duplication—might have helped drive this theme
home.

Still, I think the Problem of Dead Marios is one of the most fundamental questions
of Homestuck, maybe THE biggest question. It’s essential to understand it to
understand what Hussie’s doing—or attempting to do— in the retcon and the
ending.

I don’t know that Homestuck offers us a clear answer to that question. There
are some confusions around the issue, too. Where do merged selves fit in,
exactly? Clearly they’re a big part of the discussion, because Hussie spends
some time in Act 6, especially near the end bringing the identity-merging
powers of the Sprites to the forefront. (See also: the identity-merged
nightmare that is Lord English.)  Can we even come up with a clear answer
to what it means when a dead Mario returns to life grotesquely fused with Toad?
How does he beat the game? Does he tell himself that the princess is in another
castle? Or what if he merges with Peach? Are they their own princess? How do
they know if they’re in the right castle?

Um. Anyway—

Interestingly, it’s not all grotesque—spritesplosions suggest that
personalities that are too different don’t stay together long, so a fusion
might rely on some inherent compatibility between the two players. Erisol’s
self-loathing, sure, but also Fefeta’s cheerfulness. Davepeta seems to be a way
of bringing out the best in their players, a way of getting Davesprite past his
angst and Nepeta past her fear. Honestly, I know a lot of people don’t like
Davepeta as the ending of these two characters’ arcs, but I can’t help but love
it. They’re the ultimate coolkid. Cool enough to know they don’t have to be
cool. Regular Dave got there, too, of course. But was his retcon assist from
John ultimately any different?

Then, of course, we come to Davepeta’s speech to Jade in one of the last few
updates before Collide. Davepeta suggests that there is such a thing as an
ultimate self beyond the many different selves one piles up throughout the
cosmos. A set of principles that describes who you are that’s larger than any
individual instance of you. Your inherent Mariohood. (Maybe this is comparable
to your Classpect identity, which attempts to describe who you are?) Davepeta
even tells Jade, strikingly, that one might learn to see beyond the barriers
between selves. Be the ur-self, in practice, rather than theory. This would be
incredible news for Jade, who wrestles with the issue of different selves
perhaps more than any other character. (There’s a lot to say about Jade.)

Honestly, I wish this ur-self idea had been developed more, and I honestly
expected it to be. It doesn’t fully come to fruition, I feel. (Same goes for
Davepeta’s character. Ohhhh, ZING!) I’m not sure it entirely makes
philosophical sense, especially with fusion—I mean, doesn’t Davepeta themself
disprove it? Or at least complicate it? Like, are they part of the ur-Dave or
the ur-Nepeta? They seem to imply they’re BOTH? Does that even work? Does that
mean that Marieach is all the Peaches and Marios at once?

(In fact, Bowser/Peach/Mario are but the three manifestations of one eternal
principle. Also, Bowser/Peach are the true power couple. Read my fanfiction
plz.)

And what, say, of Dirk, who ultimately ends up rejecting aspects of his
other selves? It feels like there’s a lot more you could say here, and I wonder
if Hussie would have said more, if he’d had time. What’s weird is, none of our
victorious kids never reach an ur-self (though to their descendants, they
become archetypal to some degree), which one might have expected. They’re just
individual selves who happened to get lucky. Does that make them representative
of the whole? It feels like something’s missing here, or like something got
dropped at the last minute.

Same goes for the idea of the Ultimate Riddle. You’d be forgiven for missing
it, but there’s been this riddle in the background lore of SBURB that seems to
have something to do with personal agency in this overwhelming, overarching
system. Karkat called it predestination, saying something like “ANY HOPE YOU
HAD OF DOING THINGS OTHERWISE WAS JUST A RUSE.” But others have interpreted it
more positively. My favorite interpretation, from bladekindeyewear: the answer
to the Riddle is that YOU shape the timeline through your existence,
personality, and choices, even when it looks like it’s all predestination.
Ultimately it’s your predestination, your set of events, based deeply on your
nature, that you are creating. Someone like Caliborn can use his innate
personality to achieve power; someone like John might be able to use it to
achieve freedom.

I definitely expected something like that to be expressed more explicitly.
Like, a big ah-ha moment that helps John or Jade or whoever understand how to
escape Caliborn’s system. Something like that would have been very helpful for
a lot of our heroes, actually, who’ve been pushed around by Skaia and SBURB
together, in finding a cathartic ending.  Once again, I wonder if something
was dropped or rushed because there wasn’t time to put it all in. There’s
places where you can see hints of that Answer being implied, maybe? But it’s
kind of ambiguous.

You can see how the Answer to the Ultimate Riddle ties into some of
Davepeta’s ideas. If your personality, the rules of your behavior are a
fundamental archetype that goes beyond each individual self, then the answer to
whether it matters if one self of yours makes it through to victory is an
emphatic YES. You are all of those people, and by winning one round with Skaia,
you’ve won the whole game, despite all the arbitrary challenges and deaths it
heaps upon you along the way.

This may strike some as too positive for Skaia’s brutality, or again, some
way of excusing flaws in many characters’ arcs, or unfair things that happen to
them. To be fair, I don’t know that Davepeta’s necessarily meant to be taken as
authoritative or the voice of Hussie. They may simply be offering a
purrspective.

Hussie not choosing to come right out and engage with the Ultimate Riddle
leaves the question of Dead Marios and what they mean for the victorious
versions of our cast very open. I like that in some ways—let the reader
decide—but I can’t help but wish we had more to work with in making that
decision. Plus, it might have brought the thematic messages of Homestuck all
the way home to tie them more closely to our characters and their
experiences—character development being one of the things most people found
most lacking in the ending.

NEXT TIME: All that wacky gnostic stuff probably